Services
3D & Game Assets
Built for real-time worlds.
Coming soon
Props, characters and environments modelled, textured and optimised to drop into an engine. This dedicated production service is coming soon.
01
Props
Production-ready objects planned around scale, topology, materials and the needs of the target engine.
02
Characters
Character assets developed for a defined visual direction and real-time performance target.
03
Environments
Modular spaces and environmental pieces designed to build a coherent interactive world.
04
Optimisation
LOD, texture and export decisions prepared around the agreed platform and engine requirements.
A clear production path.
- 01Asset brief and technical target
- 02Concept and blockout
- 03Model and materials
- 04Optimisation and engine checks
- 05Packaged asset handover
Service opening later